Wednesday, July 30, 2008

ARCH1202----2009

This blog is a place holder representing the division between my 08 and 09 blog

Thursday, June 19, 2008

Unreal environment

As you will see the final product was very different to my initial ideas seen in sketchup drafts. This was due to the nature of Unreal editor and also modification throughout the design process.
The circle you can see at the end of the bride was original intended to spin. these were designed to bring the office to the client and thus creating a sense of "the world revolving around them.


This bridge with holes booleaned out represents the climb to power and sucess, filled with holes with a long way to fall


The dining area seen above is a costant reminder of the dog eat dog business world and while my clients are eating they too aare made aware o the continuous compition to their entirprise.
This shot allows you to see both my elevators and som of my custom matieral as well. but for the best view check it out yourself at http://files.filefront.com/z3255344tylersfinalutma

Monday, June 16, 2008

Materials (custom)




For my materials (or Textures) I have drawn:


7 x Linear

9 x Motion

8 x Scaler

3 x Gravity (custom)

3 x Growth (custom)

3 x Morph (custom)
I found Motion the hardest due the static nature of a drawing. I also tried to think about these textures as they would appear when tiled.


Materials (Linear)




Materials (Scale)



Materials (Motion)



Sunday, June 15, 2008

2 Point perspectives (Ass 3)











Often when drawing these i would draw a plan view or an axo first to get my head around the dimensions of the shape, i have kept these in some of the sketches when i uploaded as you can see.